AoeStats
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Black Forest

508356405Analyzed
3v3 RM · 2mo ago on Sep 22, 2026· 55m 16s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Vietnamese · Argentina
997
+16
🇮🇳 Inca · India
952
+17
🇮🇳 Mongols · India
949
+17
vs
🇨🇴 Bohemians · Colombia
1016
-18
🇨🇴 Huns · Colombia
974
-16
🇨🇴 Khmer · Colombia
963
-16
Player eAPM Actions Feudal Castle Imperial Opening
46 2,559 17:37 21:53 — ⛏ Fast Castle
38 2,085 12:11 17:49 33:37 ⛏ Fast Castle
29 1,594 12:32 16:24 38:33 ⛏ Fast Castle
28 1,533 14:01 24:50 39:11 ⛏ Fast Castle
25 1,402 17:22 24:25 46:41 ⛏ Fast Castle
20 1,098 13:33 18:41 36:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,130 14,235 19,215 1,575 71,155 74,763
39,265 16,245 11,760 3,110 70,380 83,829
25,210 21,855 16,545 3,450 67,060 72,518
26,520 15,341 13,035 3,885 58,781 79,195
24,350 9,757 4,515 850 39,472 43,216
7,550 5,694 2,655 2,220 18,119 19,325
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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