AoeStats
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Pilgrims

514851744Analyzed
2v2 RM · 2d ago on Oct 19, 2026· 27m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Japanese · Spain
1297
+14
🇩🇪 Japanese · Germany
1216
+45
vs
🇨🇳 Chinese · China
1258
-16
🇨🇳 Berbers · China
1255
-16
Player eAPM Actions Feudal Castle Imperial Opening
37 1,031 10:30 15:54 — ⛏ Fish Boom FC
19 536 13:08 22:14 — ⚔ Fish Boom into Archers
19 540 10:22 22:25 — ⚔ Fish Boom into Towers FC
17 479 11:50 23:19 — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
6,925 9,808 5,330 200 22,263 22,825
8,295 5,255 1,750 1,075 16,375 16,312
4,760 5,610 2,090 200 12,660 14,176
4,175 4,530 880 1,375 10,960 11,241
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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