AoeStats
← Marietje Toch

African Clearing

511570048Analyzed
4v4 RM · 13d ago on Oct 5, 2026· 59m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Inca · China
1229
+12
🇦🇷 Poles · Argentina
1117
+16
🇨🇳 Huns · China
1114
+16
🇨🇳 Saxons · China
1028
+20
vs
🇲🇽 Gurjaras · Mexico
1145
-17
🇹🇼 Ethiopians · Taiwan
1138
-17
🇳🇱 Aztecs · Netherlands
1126
-16
🇨🇳 Mapuche · China
1079
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 2,241 14:24 22:48 41:20 ⚔ M@A Rush
38 2,230 12:34 17:45 46:24 ⛏ Fast Castle
33 1,955 16:04 21:03 37:58 ⛏ Fast Castle
32 1,913 14:24 18:38 37:43 ⛏ Fast Castle
31 1,816 15:19 19:41 56:59 ⛏ Fast Castle
31 1,865 13:18 18:13 37:10 ⚔ Archers FC
30 1,800 17:17 26:24 46:53 ⚔ Skirmisher Rush
22 1,279 14:36 22:48 37:14 ⚔ Fish Boom into Scouts FC

Resources

Player Food Wood Gold Stone Spent Collected
67,465 16,167 37,045 4,260 124,937 128,939
33,245 21,555 13,600 5,050 73,450 93,578
24,775 15,360 15,870 2,945 58,950 67,355
19,350 22,775 13,905 2,900 58,930 71,334
20,650 20,850 9,335 2,000 52,835 55,671
19,855 18,805 10,040 1,000 49,700 53,638
20,110 11,617 7,685 4,550 43,962 49,787
18,880 14,685 7,760 1,550 42,875 46,158
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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