AoeStats
← Dr. NicRIv

Nomad

511676331Analyzed
4v4 RM · 11d ago on Oct 6, 2026· 47m 32s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Saxons · Taiwan
1380
+12
🇺🇸 Dravidians · United States
1378
+12
🇹🇷 Goths · Türkiye
1305
+15
🇨🇴 Chinese · Colombia
1251
+18
vs
🇨🇱 Vietnamese · Chile
1408
-18
1334
-16
🇨🇱 Hindustanis · Chile
1273
-14
🇨🇱 Ethiopians · Chile
1138
-9
Player eAPM Actions Feudal Castle Imperial Opening
66 3,121 12:46 17:23 45:08 ⛏ Fish Boom into Galleys FC
44 2,080 13:10 17:04 42:03 ⚔ Fish Boom FC into Archers
43 2,046 12:57 17:44 38:31 ⛏ Fish Boom FC
34 1,604 13:13 20:15 34:10 ⛏ Fish Boom FC
34 1,604 14:28 20:19 38:35 ⛏ Fish Boom FC
33 1,583 15:31 20:40 — ⛏ Fish Boom FC
27 1,275 12:05 19:03 35:15 ⛏ Fish Boom FC
19 914 13:23 24:18 — ⚔ Fish Boom into Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
24,720 21,895 11,935 4,475 63,025 66,974
20,120 13,655 12,065 1,355 47,195 48,981
18,415 14,781 8,245 5,435 46,876 51,310
23,090 13,062 6,770 2,885 45,807 46,347
14,190 20,077 9,095 1,185 44,547 49,630
16,770 8,601 5,285 2,255 32,911 35,077
10,155 9,288 4,600 1,840 25,883 28,289
7,180 7,255 3,125 1,100 18,660 19,614
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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