AoeStats
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Pilgrims

508293285Analyzed
4v4 RM · 26d ago on Sep 21, 2026· 44m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Armenians · Switzerland
1342
+14
🇦🇷 Vikings · Argentina
1336
+14
🇹🇼 Maya · Taiwan
1250
+18
🇧🇷 Teutons · Brazil
1249
+19
vs
🇳🇱 Malians · Netherlands
1307
-17
🇵🇱 Vietnamese · Poland
1297
-16
🇩🇪 Chinese · Germany
1297
-16
🇬🇷 Romans · Greece
1296
-16
Player eAPM Actions Feudal Castle Imperial Opening
47 2,113 13:06 16:39 39:59 ⛏ Fish Boom FC
47 2,095 10:14 20:44 31:45 ⚔ Fish Boom into Archers
30 1,338 12:05 18:18 — ⚔ Fish Boom into Archers
27 1,183 10:41 14:44 29:46 ⛏ Fish Boom into Galleys FC
25 1,135 12:12 17:56 33:18 ⛏ Fish Boom FC
25 1,134 12:32 31:15 — ⚔ Fish Boom into Towers FC
23 1,027 12:20 19:32 35:40 ⚔ Fish Boom into M@A
22 993 15:42 30:42 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
26,880 13,585 13,595 1,600 55,660 59,595
20,110 23,578 11,355 300 55,343 61,465
17,895 20,748 9,900 3,225 51,768 54,950
19,745 8,158 8,860 1,800 38,563 39,555
14,875 9,217 9,715 1,760 35,567 42,021
8,725 12,942 5,665 1,800 29,132 31,210
8,250 12,208 5,070 2,050 27,578 36,349
7,620 7,710 1,630 2,350 19,310 19,018
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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