AoeStats
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Black Forest

512017377Analyzed
3v3 RM · 9d ago on Oct 7, 2026· 51m 53s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇺 Celts · Hungary
1003
+15
🇳🇱 Slavs · Netherlands
982
+16
🇵🇪 Goths · Peru
963
+16
vs
🇩🇪 Mongols · Germany
1008
-17
🇩🇪 Varangians · Germany
992
-16
🇩🇪 Persians · Germany
926
-14
Player eAPM Actions Feudal Castle Imperial Opening
33 1,714 12:21 16:33 32:54 ⛏ Fast Castle
32 1,652 11:08 14:47 28:46 ⛏ Fast Castle
32 1,635 13:44 17:42 34:46 ⛏ Fast Castle
25 1,303 12:50 18:03 32:09 ⛏ Fish Boom FC
23 1,204 12:24 16:06 35:38 ⛏ Fish Boom FC
14 719 12:33 16:56 32:30 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
41,335 28,845 24,110 3,245 97,535 98,530
29,360 27,602 19,165 2,360 78,487 87,098
35,030 17,720 18,920 4,265 75,935 85,709
27,465 21,713 9,640 2,610 61,428 72,957
22,530 9,084 12,485 2,275 46,374 50,862
18,715 12,595 10,295 1,100 42,705 50,066
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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