AoeStats
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Black Forest

508265136Analyzed
4v4 RM · 26d ago on Sep 21, 2026· 7m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Mongols · Norway
935
+13
🇬🇧 Teutons · United Kingdom
921
+13
🇩🇪 Italians · Germany
901
+14
🇮🇱 Byzantines · Israel
827
+18
vs
🇦🇷 Ethiopians · Argentina
885
-15
🇨🇱 Celts · Chile
874
-15
🇦🇷 Persians · Argentina
868
-15
🇩🇪 Franks · Germany
827
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 306 — — —
39 301 — — —
25 192 — — —
23 176 — — —
16 121 — — —
12 90 — — —
12 90 — — —
9 72 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,200 250 0 0 1,450 1,554
1,100 275 50 5 1,430 1,411
1,050 225 0 0 1,275 1,204
800 174 0 0 974 1,361
800 151 0 0 951 919
700 250 0 0 950 1,348
600 335 0 0 935 1,017
400 189 50 0 639 450
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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