AoeStats
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Arena

510799862Analyzed
4v4 RM · 16d ago on Oct 2, 2026· 24m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Huns · Vietnam
905
+18
🇻🇳 Turks · Vietnam
896
+18
🇹🇷 Spanish · Türkiye
893
+18
🇹🇼 Cumans · Taiwan
892
+18
vs
🇨🇳 Teutons · China
956
-19
🇲🇽 Franks · Mexico
944
-18
🇲🇽 Romans · Mexico
944
-18
🇹🇼 Turks · Taiwan
905
-17
Player eAPM Actions Feudal Castle Imperial Opening
31 760 10:41 21:30 —
26 642 12:55 18:18 — ⛏ Fast Castle
21 512 10:30 18:21 — ⛏ Fast Castle
19 463 11:12 15:24 — ⛏ Fast Castle
18 438 10:29 22:45 — ⛏ Fast Castle
16 393 11:40 — — ⛏ Fast Castle
12 299 11:39 18:04 — ⛏ Fast Castle
12 301 11:38 16:15 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,300 5,725 2,645 200 13,870 16,261
6,175 4,700 200 200 11,275 13,053
5,650 4,230 200 850 10,930 12,178
5,445 3,932 445 1,050 10,872 11,738
4,200 4,815 1,525 100 10,640 11,228
4,600 4,400 655 200 9,855 11,880
4,470 2,210 1,090 750 8,520 8,909
4,485 3,140 540 350 8,515 10,413
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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