AoeStats
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MegaRandom

508802494Analyzed
3v3 RM · 22d ago on Sep 24, 2026· 23m 8s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Mongols · Chile
1268
+5
🇦🇷 Tatars · Argentina
1091
+9
🇦🇷 Khmer · Argentina
1061
+10
vs
🇨🇳 Mongols · China
950
-8
🇦🇺 Saxons · Australia
946
-8
🇻🇳 Celts · Vietnam
934
-8
Player eAPM Actions Feudal Castle Imperial Opening
67 1,562 9:57 22:59 — ⚔ Fish Boom into Scouts
46 1,072 12:44 17:56 — ⛏ Fast Castle
42 975 12:30 — — ⛏ Fish Boom
41 947 12:00 — —
31 708 11:42 19:26 — ⛏ Fast Castle
29 670 10:48 17:23 — ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
4,645 5,059 350 115 10,169 11,665
4,480 4,185 900 100 9,665 10,608
4,005 3,757 250 125 8,137 9,286
4,160 2,918 425 55 7,558 9,230
3,690 3,356 270 30 7,346 7,798
4,000 2,430 620 175 7,225 7,828
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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