AoeStats
← Gabo

Nomad

508194875Analyzed
3v3 RM · 22d ago on Sep 21, 2026· 55m 17s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Persians · Australia
1162
+16
🇦🇺 Vietnamese · Australia
1153
+17
🇦🇺 Romans · Australia
1146
+17
vs
🇨🇱 Mongols · Chile
1284
-21
🇦🇷 Italians · Argentina
1151
-16
🇦🇷 Khmer · Argentina
1074
-13
Player eAPM Actions Feudal Castle Imperial Opening
49 2,724 12:39 19:32 43:35 ⛏ Fish Boom FC
47 2,623 14:24 22:47 — ⛏ Fish Boom into Fire Galleys FC
40 2,197 12:40 20:00 41:13 ⛏ Fish Boom into Fire Galleys FC
38 2,106 14:15 23:43 44:32 ⛏ Fish Boom into Galleys FC
31 1,700 16:39 20:11 41:48 ⛏ Fish Boom FC
27 1,501 13:25 23:31 42:56 ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
24,520 24,290 8,665 5,025 62,500 67,561
20,270 22,630 9,580 3,000 55,480 63,352
19,915 15,754 12,905 4,950 53,524 62,682
22,655 13,608 9,735 1,840 47,838 51,456
14,350 13,865 9,130 3,000 40,345 43,699
15,965 9,110 7,225 2,150 34,450 35,507
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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