AoeStats
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Nomad

513585243Analyzed
1v1 RM · 10h ago on Oct 14, 2026· 70m 4s· 2 players
Game mode
Random Map
Map size
126×126
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
701
+16
vs
🇯🇵 Goths · Japan
697
-16
Player eAPM Actions Feudal Castle Imperial Opening
20 1,417 17:50 23:50 36:10 ⛏ Fish Boom FC
18 1,229 16:37 22:00 43:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,665 14,465 13,125 4,155 67,410 68,630
26,955 19,530 9,910 2,630 59,025 140,577
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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