AoeStats
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Coastal Forest

511805484Analyzed
2v2 RM · 14d ago on Oct 6, 2026· 51m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Franks · Argentina
1076
+13
🇩🇪 Chinese · Germany
1074
+14
vs
🇺🇸 Japanese · United States
1034
-14
🇺🇸 Tupi · United States
1008
-13
Player eAPM Actions Feudal Castle Imperial Opening
35 1,793 12:25 22:05 38:59 ⛏ Fish Boom into Fire Galleys FC
34 1,716 10:43 31:53 41:13 ⚔ Archer Rush
32 1,660 10:24 29:14 40:38 ⚔ Fish Boom into Champis
16 808 12:26 20:08 — ⚔ Fish Boom into Fire Galleys FC into Galleys into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
16,610 13,427 12,345 3,065 45,447 53,228
15,405 13,120 6,980 1,940 37,445 38,294
13,020 9,470 7,445 1,500 31,435 37,544
10,260 10,445 3,645 1,780 26,130 28,334
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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