AoeStats
← Bassem Kh

Team Islands

517010317Analyzed
4v4 RM · 9d ago on Oct 28, 2026· 45m 4s· 8 players
Game mode
Random Map
Map size
242×242
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇱🇧 Spanish · Lebanon
964
+14
🇸🇦 Georgians · Saudi Arabia
949
+15
🇱🇧 Vikings · Lebanon
927
+15
🇱🇧 Franks · Lebanon
902
+16
vs
🇷🇺 Portuguese · Russia
923
-15
🇷🇺 Dravidians · Russia
923
-15
🇷🇺 Vikings · Russia
922
-15
🇷🇺 Spanish · Russia
922
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 1,455 10:43 19:10 36:36 ⛏ Fast Castle
31 1,404 10:07 15:37 38:18 ⛏ Fast Castle
29 1,312 11:25 16:19 35:51 ⛏ Fast Castle
28 1,280 12:04 16:32 37:07 ⛏ Fish Boom FC
24 1,076 13:04 24:52 44:03 ⛏ Fish Boom into Fire Galleys FC
23 1,040 12:19 21:50 39:40 ⛏ Fast Castle
21 963 10:32 17:43 34:52 ⛏ Fish Boom FC
18 823 15:41 21:44 37:27 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
20,790 19,728 10,890 1,600 53,008 56,087
20,225 13,130 13,245 1,500 48,100 56,968
20,540 13,170 9,060 3,570 46,340 62,585
13,120 21,880 9,120 1,105 45,225 59,801
13,330 13,475 8,135 2,020 36,960 49,841
14,420 13,435 4,245 1,440 33,540 42,305
14,850 9,140 4,360 1,815 30,165 35,736
11,865 8,450 5,465 1,310 27,090 34,683
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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