AoeStats
← Bassem Kh

Black Forest

515527873Analyzed
4v4 RM · 14d ago on Oct 22, 2026· 45m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇦 Turks · Saudi Arabia
969
+11
🇱🇧 Khmer · Lebanon
951
+12
🇱🇧 Celts · Lebanon
897
+14
🇱🇧 Britons · Lebanon
866
+16
vs
🇹🇼 Magyars · Taiwan
869
-14
🇩🇪 Franks · Germany
849
-13
🇱🇹 Saxons · Lithuania
847
-13
🇦🇷 Mongols · Argentina
847
-13
Player eAPM Actions Feudal Castle Imperial Opening
55 2,513 10:46 17:03 — ⛏ Fast Castle
31 1,433 14:05 20:35 26:40 ◆ FC into Fast Imp
28 1,285 11:30 14:56 31:03 ⛏ Fast Castle
27 1,246 13:55 20:18 41:17 ⛏ Fast Castle
20 927 11:48 22:16 37:54 ⛏ Fast Castle
18 819 11:51 17:33 30:53 ⛏ Fish Boom FC
17 786 10:38 17:53 34:17 ⛏ Fast Castle
14 660 15:05 20:36 34:02 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
30,575 12,195 12,745 3,680 59,195 63,832
21,755 17,428 11,015 1,395 51,593 57,641
13,455 18,440 10,805 3,850 46,550 61,082
19,865 12,433 7,145 2,025 41,468 46,168
14,345 8,321 14,715 840 38,221 45,089
11,275 11,520 7,590 1,700 32,085 36,243
12,525 8,280 4,240 1,400 26,445 35,954
7,095 6,330 1,950 1,675 17,050 18,475
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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