AoeStats
← Bassem Kh

Pilgrims

515296822Analyzed
4v4 RM · 16d ago on Oct 21, 2026· 55m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇱🇧 Spanish · Lebanon
999
+21
🇸🇦 Vietnamese · Saudi Arabia
952
+17
🇱🇧 Mongols · Lebanon
877
+20
🇱🇧 Mapuche · Lebanon
844
+22
vs
🇺🇸 Bohemians · United States
1010
-20
🇷🇺 Danes · Russia
967
-18
🇷🇺 Huns · Russia
962
-18
🇵🇱 Franks · Poland
952
-18
Player eAPM Actions Feudal Castle Imperial Opening
48 2,620 26:11 40:46 — ⛏ Fast Castle
39 2,168 25:30 32:48 53:01 ⛏ Fish Boom FC
36 1,973 12:47 17:25 — ⛏ Fast Castle
31 1,730 12:36 22:10 — ⚔ Fish Boom into Towers into Skirms
29 1,581 13:05 23:56 37:25 ⚔ Fish Boom into Towers into Scouts
23 1,291 13:43 18:08 — ⛏ Fast Castle
23 1,289 13:13 17:38 46:47 ⚔ Fish Boom FC into Skirms into Archers
21 1,153 13:48 24:39 — ⚔ Fish Boom into Towers into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
19,505 19,905 7,140 4,200 50,750 62,132
18,335 15,264 13,430 3,700 50,729 53,983
11,285 13,520 6,380 950 32,135 35,068
13,720 9,075 7,545 1,015 31,355 34,022
13,105 10,245 3,640 1,250 28,240 29,664
11,475 5,951 2,375 1,050 20,851 22,776
6,815 8,386 1,445 1,800 18,446 18,467
4,510 5,145 2,150 400 12,205 12,102
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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