AoeStats
← Bassem Kh

Nomad

515273102Analyzed
2v2 RM · 15d ago on Oct 21, 2026· 58m 47s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇱🇧 Britons · Lebanon
828
+16
🇨🇿 Magyars · Czechia
805
+17
vs
🇬🇧 Saxons · United Kingdom
860
-17
🇦🇷 Vietnamese · Argentina
811
-16
Player eAPM Actions Feudal Castle Imperial Opening
24 1,401 16:11 26:38 38:51 ⚔ Fish Boom into Scouts
21 1,238 15:43 21:43 42:03 ⛏ Fast Castle
21 1,227 16:30 22:31 39:03 ⛏ Fish Boom FC
8 460 16:57 28:03 — ⚔ Scouts into Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
21,020 20,560 7,060 4,405 53,045 65,853
19,955 16,195 13,835 2,390 52,375 54,121
19,455 15,048 13,130 2,475 50,108 61,494
7,605 7,945 1,400 3,380 20,330 23,006
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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