AoeStats
← Bassem Kh

Arena

513235323Analyzed
3v3 RM · 4d ago on Oct 12, 2026· 49m 41s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Lithuanians · Türkiye
892
+13
🇮🇹 Huns · Italy
851
+14
🇹🇷 Inca · Türkiye
798
+16
vs
🇨🇱 Goths · Chile
846
-16
🇱🇧 Franks · Lebanon
809
-17
🇱🇧 Mapuche · Lebanon
789
-13
Player eAPM Actions Feudal Castle Imperial Opening
22 1,088 11:11 16:07 29:44 ⛏ Fast Castle
20 983 10:59 14:52 34:29 ⛏ Fast Castle
19 960 13:18 18:28 34:45 ⛏ Fast Castle
16 777 10:20 18:29 34:25 ⛏ Fast Castle
15 741 10:34 17:24 34:34 ⛏ Fast Castle
15 765 12:35 18:19 33:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,930 17,965 7,050 1,565 56,510 70,951
20,910 18,810 4,440 880 45,040 49,513
17,675 8,545 10,930 1,440 38,590 42,036
15,160 10,900 8,605 2,500 37,165 38,895
17,755 9,215 7,735 1,600 36,305 44,167
14,100 7,045 4,215 2,150 27,510 28,652
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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