AoeStats
← Gianceto01

Arena

516886291Analyzed
3v3 RM · 5d ago on Oct 28, 2026· 52m 39s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Vikings · Argentina
1000
+38
🇷🇺 Cumans · Russia
974
+13
🇦🇷 Celts · Argentina
961
+14
vs
🇲🇽 Persians · Mexico
936
-14
🇲🇽 Gurjaras · Mexico
918
-13
🇲🇽 Lithuanians · Mexico
897
-12
Player eAPM Actions Feudal Castle Imperial Opening
36 1,893 10:39 26:52 44:58 ⚔ M@A into Archers
24 1,259 9:18 20:57 34:16 ⛏ Fast Castle
19 1,001 9:47 19:17 46:37 ⛏ Fast Castle
17 875 10:14 15:40 — ⛏ Fast Castle
12 613 12:34 20:33 33:59 ⚔ Scout Rush
10 551 12:49 32:05 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,570 18,005 15,380 3,780 66,735 70,825
26,295 23,380 11,035 3,215 63,925 71,537
20,845 12,290 13,725 3,050 49,910 55,855
18,545 6,765 9,680 2,150 37,140 42,748
10,880 10,850 3,400 650 25,780 36,778
8,055 6,200 3,050 325 17,630 18,499
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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