AoeStats
← Denisov

Black Forest

514548959Analyzed
2v2 RM · 19h ago on Oct 18, 2026· 102m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Franks · Germany
815
+15
🇩🇪 Vietnamese · Germany
814
+15
vs
🇨🇳 Britons · China
813
-16
🇩🇪 Vietnamese · Germany
763
-14
Player eAPM Actions Feudal Castle Imperial Opening
29 2,945 12:25 18:09 37:26 ⛏ Fast Castle
26 2,693 13:42 21:03 34:59 ⛏ Fast Castle
23 2,374 13:49 22:49 44:38 ⚔ FC into Skirms
16 1,645 13:39 23:35 37:59 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
63,665 158,198 97,885 3,245 322,993 359,935
99,085 93,373 83,295 2,325 278,078 310,738
69,250 72,261 45,750 1,695 188,956 192,514
23,515 40,114 34,805 7,355 105,789 168,546
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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