AoeStats
← Denisov

Black Forest

514538497Analyzed
2v2 RM · 1d ago on Oct 18, 2026· 35m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Vietnamese · Germany
734
+8
🇦🇺 Dravidians · Australia
545
+15
vs
🇺🇸 Khmer · United States
561
-12
🇹🇷 Turks · Türkiye
518
-11
Player eAPM Actions Feudal Castle Imperial Opening
15 550 17:37 — — ⚔ Towers into Skirms into Archers
14 509 13:24 23:08 — ⚔ M@A Rush
13 448 11:48 29:27 — ⚔ Skirmisher Rush
11 390 16:59 — —

Resources

Player Food Wood Gold Stone Spent Collected
11,105 5,916 1,565 970 19,556 20,407
4,750 2,958 720 1,250 9,678 10,876
5,305 3,505 200 650 9,660 11,736
4,450 2,729 760 405 8,344 8,787
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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