AoeStats
← Denisov

Black Forest

514519315Analyzed
2v2 RM · 1d ago on Oct 18, 2026· 85m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Koreans · United States
846
+13
🇺🇸 Britons · United States
792
+15
vs
🇨🇳 Slavs · China
810
-26
🇩🇪 Persians · Germany
749
-13
Player eAPM Actions Feudal Castle Imperial Opening
62 5,320 11:16 25:39 41:29 ⛏ Fast Castle
55 4,753 14:43 31:42 40:20 ⛏ Fast Castle
23 1,960 12:35 21:15 39:18 ⛏ Fast Castle
13 1,086 12:07 20:02 44:40

Resources

Player Food Wood Gold Stone Spent Collected
54,470 104,479 30,865 9,050 198,864 213,970
33,640 95,347 25,595 3,885 158,467 180,206
69,095 36,787 31,675 3,530 141,087 144,864
32,855 21,856 33,310 6,165 94,186 107,614
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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