AoeStats
← Denisov

Golden Pit

514517079Analyzed
2v2 RM · 22h ago on Oct 18, 2026· 33m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Maya · Argentina
715
+14
🇦🇷 Sicilians · Argentina
676
+15
vs
🇩🇪 Persians · Germany
749
-17
🇯🇵 Vikings · Japan
564
-11
Player eAPM Actions Feudal Castle Imperial Opening
18 598 11:04 28:20 — ⛏ Fast Castle
15 494 9:49 23:26 — ⚔ Archer Rush
14 486 10:15 20:02 — ⛏ Fast Castle
10 331 11:58 20:55 —

Resources

Player Food Wood Gold Stone Spent Collected
7,240 4,185 1,995 1,830 15,250 16,281
6,085 5,030 1,870 750 13,735 14,571
6,135 3,385 580 2,900 13,000 15,290
4,600 3,415 420 100 8,535 8,713
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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