AoeStats
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Arabia

507997229Analyzed
1v1 RM · 29d ago on Sep 20, 2026· 48m 48s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Spanish · Austria
1759
+12
vs
🇪🇸 Franks · Spain
1678
-12
Player eAPM Actions Feudal Castle Imperial Opening
85 4,147 9:26 19:59 42:54 ⚔ Scout Rush
54 2,657 9:18 19:45 44:03 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,945 17,896 13,215 2,825 53,881 60,211
21,075 13,884 11,050 2,275 48,284 49,803
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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