AoeStats
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Black Forest

513168288Analyzed
3v3 RM · 5d ago on Oct 12, 2026· 30m 29s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Cumans · Mexico
1227
+15
🇨🇳 Persians · China
1217
+15
🇹🇷 Malay · Türkiye
1184
+16
vs
🇨🇳 Persians · China
1247
-17
🇨🇳 Mongols · China
1201
-16
🇧🇷 Inca · Brazil
1135
-13
Player eAPM Actions Feudal Castle Imperial Opening
39 1,202 10:27 13:46 26:54 ⛏ Fast Castle
37 1,142 9:00 18:04 — ⛏ Fast Castle
29 876 14:36 18:05 — ⛏ Fast Castle
25 773 12:32 18:52 — ⛏ Fast Castle
23 687 10:55 27:29 — ⚔ Scouts into Skirms into Fast Imp
21 653 12:23 17:49 29:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,885 8,585 2,915 1,600 28,985 34,020
10,210 6,620 1,205 2,575 20,610 20,994
9,825 7,615 450 400 18,290 24,862
8,220 4,752 2,935 1,165 17,072 19,365
7,895 6,173 1,425 875 16,368 17,412
7,870 5,610 1,700 915 16,095 19,815
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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