AoeStats
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Nomad

518964248Analyzed
2v2 RM · 17h ago on Nov 5, 2026· 60m 29s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Italians · Netherlands
1096
+13
🇳🇱 Byzantines · Netherlands
1027
+15
vs
🇵🇪 Saracens · Peru
1044
-15
🇦🇺 Berbers · Australia
992
-13
Player eAPM Actions Feudal Castle Imperial Opening
31 1,859 12:48 23:09 35:57 ⛏ Fish Boom into Galleys FC
30 1,790 12:44 25:55 47:58 ⚔ Fish Boom into Fire Galleys into Scouts
29 1,745 12:59 23:39 49:28 ⛏ Fish Boom into Fire Galleys FC
17 1,001 14:40 29:43 52:00 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
27,360 17,999 16,295 2,965 64,619 66,607
20,245 21,005 12,380 6,350 59,980 81,670
23,030 19,470 11,160 3,000 56,660 63,898
18,730 14,920 11,890 3,450 48,990 49,915
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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