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Nomad

517044709Analyzed
3v3 RM · 9d ago on Oct 28, 2026· 67m 49s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Mongols · Sweden
1052
+18
🇨🇷 Huns · Costa Rica
1045
+18
🇺🇸 Japanese · United States
1022
+19
vs
🇳🇱 Italians · Netherlands
1152
-21
🇳🇱 Khmer · Netherlands
1066
-17
🇳🇱 Japanese · Netherlands
1050
-17
Player eAPM Actions Feudal Castle Imperial Opening
40 2,706 15:32 21:37 47:54 ⛏ Fish Boom FC
34 2,294 13:30 19:22 34:59 ⛏ Fish Boom FC
31 2,085 15:11 32:21 39:31 ⚔ Fish Boom into M@A into Skirms into Towers
25 1,680 14:37 20:01 32:55 ⚔ Fish Boom into Archers FC
18 1,197 13:38 25:18 40:09 ⚔ Fish Boom into Towers FC
17 1,170 22:24 32:41 61:34 ⚔ Fish Boom into Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
36,725 18,285 18,110 8,300 81,420 94,845
32,225 27,659 16,385 4,575 80,844 85,626
29,375 19,845 15,040 7,525 71,785 74,477
29,965 20,343 14,755 3,625 68,688 75,660
13,925 16,445 7,765 6,450 44,585 47,546
15,635 10,650 2,925 950 30,160 34,042
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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