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Golden Pit

515558249Analyzed
2v2 RM · 15d ago on Oct 22, 2026· 80m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Ethiopians · Netherlands
1146
+15
🇳🇱 Khmer · Netherlands
1103
+17
vs
🇩🇪 Mongols · Germany
1136
-16
🇩🇪 Koreans · Germany
1128
-16
Player eAPM Actions Feudal Castle Imperial Opening
51 4,162 10:36 17:02 39:52 ⛏ Fast Castle
35 2,860 9:07 22:09 40:33 ⚔ Scout Rush
33 2,696 11:29 18:18 39:00 ⛏ Fast Castle
30 2,450 10:29 22:14 43:41 ⚔ M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
26,235 40,925 10,330 7,250 84,740 105,532
44,760 21,110 12,225 4,200 82,295 107,139
14,710 28,748 9,445 5,120 58,023 71,128
15,745 12,638 7,305 4,190 39,878 41,295
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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