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Pilgrims

515552998Analyzed
2v2 RM · 15d ago on Oct 22, 2026· 36m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Bulgarians · Netherlands
1132
+14
🇳🇱 Wu · Netherlands
1087
+16
vs
🇺🇸 Spanish · United States
1099
-15
🇺🇸 Vietnamese · United States
1084
-15
Player eAPM Actions Feudal Castle Imperial Opening
31 1,128 12:09 17:24 — ⛏ Fish Boom FC
30 1,084 12:36 17:40 — ⛏ Fast Castle
29 1,039 9:38 18:45 27:48 ⛏ Fish Boom FC
21 764 11:15 15:25 30:17 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
13,995 10,030 3,315 2,850 30,190 34,005
11,425 9,493 5,480 2,375 28,773 30,863
10,845 4,650 5,875 200 21,570 21,325
4,100 6,576 3,045 1,540 15,261 17,045
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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