AoeStats
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MegaRandom

514136206Analyzed
2v2 RM · 1d ago on Oct 16, 2026· 42m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Japanese · Argentina
1123
+16
🇦🇷 Khitans · Argentina
1088
+17
vs
🇳🇱 Saxons · Netherlands
1134
-17
🇳🇱 Teutons · Netherlands
1103
-16
Player eAPM Actions Feudal Castle Imperial Opening
48 2,038 11:07 19:30 37:45 ⚔ Archer Rush
46 1,973 11:09 15:05 31:03 ⚔ FC into Archers
36 1,546 12:10 18:07 — ⛏ Fast Castle
31 1,316 12:59 19:28 36:45 ⚔ M@A into Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
22,280 18,430 9,625 3,850 54,185 68,620
18,740 18,726 12,400 4,110 53,976 63,327
12,825 12,296 7,850 3,555 36,526 44,349
13,190 9,139 3,415 5,150 30,894 36,942
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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