AoeStats
← Tapi

Nomad

514129076Analyzed
2v2 RM · 1d ago on Oct 16, 2026· 42m 33s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Italians · Netherlands
1119
+15
🇳🇱 Lithuanians · Netherlands
1087
+16
vs
🇦🇷 Persians · Argentina
1133
-17
🇦🇷 Italians · Argentina
1059
-14
Player eAPM Actions Feudal Castle Imperial Opening
33 1,418 13:16 17:32 — ⛏ Fish Boom FC
28 1,201 12:33 17:40 36:40 ⛏ Fish Boom FC
25 1,069 13:06 17:35 37:30 ⛏ Fish Boom FC
14 612 15:46 22:33 38:21 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
16,165 8,605 8,020 3,550 36,340 40,578
9,525 8,916 3,360 2,465 24,266 26,842
5,525 6,833 3,035 2,205 17,598 17,849
6,520 5,155 3,030 950 15,655 17,121
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.