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Pilgrims

514118984Analyzed
2v2 RM · 1d ago on Oct 16, 2026· 62m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Saxons · Netherlands
1104
+15
🇳🇱 Koreans · Netherlands
1071
+16
vs
🇩🇪 Bohemians · Germany
1103
-17
🇪🇸 Maya · Spain
1042
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 2,433 9:47 19:32 35:43 ⛏ Fish Boom into Galleys FC
22 1,385 9:50 14:27 34:57 ⛏ Fish Boom FC
22 1,358 11:10 19:19 53:39 ⚔ Fish Boom into Fire Galleys into Scouts
17 1,089 10:13 17:50 28:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,815 31,058 15,070 2,800 69,743 89,331
22,805 25,597 13,360 4,150 65,912 71,068
16,415 16,630 16,520 2,250 51,815 55,525
17,260 12,075 12,335 3,650 45,320 48,262
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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