AoeStats
← Tapi

Nomad

514112366Analyzed
2v2 RM · 2d ago on Oct 16, 2026· 36m 17s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Saxons · Netherlands
1086
+18
🇳🇱 Byzantines · Netherlands
1051
+20
vs
🇪🇸 Japanese · Spain
1152
-20
🇺🇸 Huns · United States
1121
-18
Player eAPM Actions Feudal Castle Imperial Opening
37 1,332 14:48 26:38 — ⚔ Fish Boom into Archers
32 1,169 13:40 28:54 — ⚔ M@A into Skirms
29 1,070 15:14 22:05 32:23 ⛏ Fish Boom into Fire Galleys FC
21 751 13:00 21:26 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
11,210 8,967 3,605 1,500 25,282 29,180
9,760 5,855 1,765 1,475 18,855 20,586
6,125 6,655 2,315 300 15,395 18,089
6,685 5,655 1,820 975 15,135 19,779
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.