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Pilgrims

514099760Analyzed
3v3 RM · 1d ago on Oct 16, 2026· 50m 47s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Saxons · Netherlands
1072
+14
🇳🇱 Byzantines · Netherlands
1035
+16
🇳🇱 Franks · Netherlands
952
+31
vs
🇺🇸 Franks · United States
1059
-18
🇨🇴 Persians · Colombia
1022
-16
🇩🇪 Slavs · Germany
996
-15
Player eAPM Actions Feudal Castle Imperial Opening
58 2,921 10:22 15:56 34:21 ⛏ Fast Castle
36 1,804 10:07 18:57 26:56 ⛏ Fish Boom into Fire Galleys FC
32 1,640 11:36 23:47 39:02 ⚔ Fish Boom into Scouts
23 1,181 10:22 14:28 38:54 ⛏ Fish Boom FC
8 407 12:43 19:04 46:42 ⛏ Fish Boom into Fire Galleys FC
8 414 12:04 22:16 39:01 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
28,840 23,780 6,665 1,700 60,985 64,238
24,400 16,592 14,995 3,100 59,087 67,517
24,375 19,355 9,065 2,900 55,695 60,948
19,475 10,478 9,970 3,040 42,963 45,710
14,230 9,370 6,960 950 31,510 40,590
6,700 6,935 1,860 1,800 17,295 18,270
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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