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Pilgrims

514089336Analyzed
3v3 RM · 1d ago on Oct 16, 2026· 57m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Saxons · Netherlands
1063
+9
🇳🇱 Khmer · Netherlands
1025
+10
🇳🇱 Franks · Netherlands
926
+26
vs
🇩🇪 Franks · Germany
936
-13
🇺🇸 Danes · United States
899
-11
🇹🇷 Bohemians · Türkiye
859
-10
Player eAPM Actions Feudal Castle Imperial Opening
37 2,126 9:42 15:13 35:15 ⛏ Fish Boom FC into Galleys
24 1,400 10:49 15:10 29:15 ⛏ Fish Boom FC
17 1,002 11:15 21:04 38:23 ⛏ Fish Boom into Fire Galleys FC
16 896 9:48 26:41 42:39
13 744 12:54 19:24 38:16 ⚔ FC into Scouts
9 535 11:37 39:34 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
21,745 22,850 14,950 6,900 66,445 92,894
27,625 17,805 14,780 1,800 62,010 68,945
18,020 14,950 17,610 4,200 54,780 56,975
12,545 7,560 6,195 2,475 28,775 36,040
12,080 11,530 3,300 425 27,335 29,279
8,755 6,045 2,005 1,705 18,510 20,202
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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