AoeStats
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Nomad

510163365Analyzed
4v4 RM · 18d ago on Sep 29, 2026· 56m 22s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saxons · United States
1076
+14
🇨🇴 Huns · Colombia
1036
+16
🇺🇸 Burgundians · United States
1024
+16
🇦🇷 Chinese · Argentina
999
+17
vs
🇳🇱 Danes · Netherlands
1081
-17
🇫🇷 Japanese · France
1071
-18
🇳🇱 Hindustanis · Netherlands
1064
-17
🇳🇱 Magyars · Netherlands
913
-17
Player eAPM Actions Feudal Castle Imperial Opening
35 1,996 13:48 19:29 35:10 ⚔ Fish Boom into Scouts
34 1,897 14:51 19:18 35:26 ⛏ Fish Boom FC
27 1,537 17:05 23:14 46:11 ⚔ Fish Boom FC into Archers
24 1,367 12:39 17:26 35:29 ⛏ Fish Boom FC
23 1,276 17:46 30:22 48:57 ⚔ Scout Rush
21 1,207 13:06 17:28 33:04 ⛏ Fish Boom FC
20 1,119 18:50 29:00 36:42 ⛏ Fish Boom FC
19 1,044 16:01 23:27 54:58 ⚔ Fish Boom FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
23,995 27,510 14,760 3,805 70,070 75,442
26,470 27,693 7,470 4,575 66,208 71,393
26,335 10,809 15,695 3,055 55,894 60,995
19,735 20,356 10,695 4,820 55,606 60,101
25,120 15,010 7,680 2,150 49,960 61,865
20,420 15,625 11,065 2,175 49,285 54,399
17,880 15,375 11,190 4,100 48,545 53,270
10,345 10,200 2,735 1,060 24,340 26,473
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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