AoeStats
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Nomad

508500493Analyzed
3v3 RM · 2mo ago on Sep 22, 2026· 44m 58s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Khmer · Austria
1089
+14
🇹🇷 Mongols · Türkiye
1078
+15
🇩🇪 Celts · Germany
1076
+15
vs
🇳🇱 Random · Netherlands
1110
-16
🇳🇱 Hindustanis · Netherlands
1081
-16
🇳🇱 Portuguese · Netherlands
976
-22
Player eAPM Actions Feudal Castle Imperial Opening
44 1,967 13:50 18:29 43:03 ⛏ Fast Castle
33 1,493 13:03 20:19 — ⛏ Fish Boom into Galleys FC
30 1,354 12:45 17:29 39:41 ⛏ Fish Boom FC
25 1,117 13:44 22:38 — ⛏ Fish Boom
25 1,121 12:55 23:09 — ⛏ Fish Boom into Fire Galleys FC
12 546 14:12 26:18 — ⛏ Fish Boom into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
10,625 10,081 4,835 4,310 29,851 37,804
11,500 10,265 4,455 2,250 28,470 34,070
10,700 7,955 3,150 2,320 24,125 25,470
12,055 6,150 3,840 1,400 23,445 29,185
6,200 9,945 2,090 1,500 19,735 22,853
8,150 8,023 1,795 1,185 19,153 22,400
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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