AoeStats
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MegaRandom

504309235Analyzed
3v3 RM · 2mo ago on Sep 4, 2026· 86m 0s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Malians · Chile
1115
+15
🇦🇷 Franks · Argentina
1043
+18
🇩🇪 Huns · Germany
950
+23
vs
🇳🇱 Vietnamese · Netherlands
1142
-21
🇳🇱 Teutons · Netherlands
1091
-19
🇳🇱 Poles · Netherlands
1041
-16
Player eAPM Actions Feudal Castle Imperial Opening
52 4,455 14:22 19:53 41:18 ⛏ Fish Boom
46 3,982 11:54 19:25 43:05 ⛏ Fast Castle
42 3,573 12:18 18:57 32:52 ⛏ Fast Castle
31 2,640 12:27 18:14 38:09 ⛏ Fish Boom FC
30 2,548 12:53 16:55 43:00 ⛏ Fast Castle
21 1,773 12:42 21:02 50:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,305 34,537 31,305 5,395 112,542 146,996
34,585 39,161 31,210 6,990 111,946 120,718
38,495 44,540 13,335 3,790 100,160 103,848
31,820 32,067 22,030 9,300 95,217 117,552
35,970 38,228 8,120 5,350 87,668 96,159
51,505 10,590 17,055 1,650 80,800 95,439
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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