AoeStats
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Arabia

504185241Analyzed
1v1 RM · 1mo ago on Sep 4, 2026· 47m 15s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Vietnamese · Netherlands
1130
+18
vs
🇲🇽 Wei · Mexico
1168
-18
Player eAPM Actions Feudal Castle Imperial Opening
30 1,427 10:19 25:36 38:50 ⚔ Drush into Archers
27 1,256 10:12 24:04 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
14,265 13,318 9,740 2,900 40,223 43,220
16,905 8,630 5,525 850 31,910 35,253
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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