AoeStats
← Shaelynn

Arena

511558017Analyzed
4v4 RM · 8d ago on Oct 5, 2026· 54m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Italians · Germany
1189
+14
🇩🇪 Turks · Germany
1153
+16
🇪🇸 Bohemians · Spain
1149
+16
🇵🇱 Magyars · Poland
1098
+18
vs
🇹🇼 Tupi · Taiwan
1173
-17
🇩🇪 Sicilians · Germany
1171
-17
🇨🇳 Ethiopians · China
1144
-16
🇹🇼 Lithuanians · Taiwan
1098
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 2,463 9:32 14:55 29:46 ⛏ Fast Castle
37 2,017 11:21 15:10 20:28 ◆ FC into Fast Imp
31 1,663 10:27 14:40 29:43 ⛏ Fast Castle
26 1,401 11:07 14:59 — ⛏ Fast Castle
26 1,396 11:07 14:54 29:19 ⛏ Fast Castle
25 1,354 12:30 16:37 38:40 ⛏ Fast Castle
21 1,126 11:34 15:10 32:21 ⛏ Fast Castle
18 981 9:53 16:59 30:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,610 18,890 31,380 4,200 82,080 105,321
27,665 32,410 17,370 4,550 81,995 98,945
27,785 21,295 12,230 2,000 63,310 67,942
20,085 20,085 11,465 5,650 57,285 64,825
24,965 15,595 12,110 1,385 54,055 65,368
25,130 15,465 10,140 1,960 52,695 57,447
20,720 16,670 6,920 3,375 47,685 51,428
18,055 13,173 9,310 2,255 42,793 51,010
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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