AoeStats
← Nurgle

Black Forest

511303438Analyzed
2v2 RM · 15d ago on Oct 4, 2026· 38m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Saracens · Germany
804
+13
🇪🇸 Sicilians · Spain
761
+15
vs
🇪🇸 Sicilians · Spain
754
-14
🇪🇸 Mongols · Spain
728
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 1,217 12:20 17:16 35:28 ⛏ Fish Boom FC
26 997 11:56 20:48 35:05 ⛏ Fast Castle
16 611 15:58 28:31 — ⚔ Drush into Archers
15 569 16:30 34:21 — ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
17,735 11,567 5,535 2,055 36,892 41,713
12,400 13,007 5,150 2,250 32,807 37,932
8,235 5,575 1,815 1,435 17,060 20,066
5,910 5,245 1,970 1,110 14,235 16,467
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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