AoeStats
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Highland

504883333Analyzed
3v3 RM · 2mo ago on Sep 6, 2026· 52m 25s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Poles · United States
688
+13
🇨🇱 Koreans · Chile
589
+17
🇺🇸 Khmer · United States
580
+18
vs
🇺🇸 Huns · United States
873
-96
🇺🇸 Cumans · United States
496
-11
🇺🇸 Franks · United States
486
-11
Player eAPM Actions Feudal Castle Imperial Opening
31 1,644 13:53 25:02 39:07 ◆ Fire Galleys FC
30 1,547 14:09 19:44 35:36 ⛏ Fast Castle
21 1,118 11:23 25:46 40:37 ⛏ Fast Castle
14 749 14:49 30:36 — ⚔ Archer Rush
12 651 12:53 26:08 42:29 ⛏ Fast Castle
6 314 10:29 31:49 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,010 34,129 23,520 2,565 87,224 97,308
11,000 23,982 9,515 2,895 47,392 56,568
14,435 16,477 8,725 2,275 41,912 48,245
11,830 8,245 6,435 1,500 28,010 34,469
9,840 7,240 5,000 2,115 24,195 27,212
7,145 6,440 6,980 650 21,215 23,073
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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