AoeStats
← Boognish Rises

Yucatan

511446632Analyzed
3v3 RM · 13d ago on Oct 5, 2026· 59m 2s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Bengalis · Chile
706
+15
🇺🇸 Bulgarians · United States
698
+16
🇺🇸 Britons · United States
651
+18
vs
🇧🇴 Tatars · Bolivia
698
-17
🇧🇴 Varangians · Bolivia
693
-16
🇧🇴 Lithuanians · Bolivia
675
-16
Player eAPM Actions Feudal Castle Imperial Opening
29 1,721 12:59 24:54 —
28 1,678 11:43 19:47 45:30 ⚔ Scout Rush
21 1,250 11:59 22:08 56:53
16 918 11:03 17:47 41:29 ⛏ Fast Castle
12 712 12:32 21:00 37:39 ⛏ Fast Castle
12 701 11:10 22:19 37:57 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
23,680 25,696 13,215 5,530 68,121 75,752
19,915 12,743 13,215 3,315 49,188 63,192
19,445 13,400 8,675 2,155 43,675 56,056
15,845 9,670 6,890 4,515 36,920 38,677
16,255 13,440 4,065 960 34,720 41,796
9,300 9,585 5,695 2,100 26,680 29,395
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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