AoeStats
← Boognish Rises

Arena

511440059Analyzed
3v3 RM · 15d ago on Oct 5, 2026· 46m 39s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Danes · United States
794
+12
🇨🇱 Khmer · Chile
787
+13
🇺🇸 Spanish · United States
741
+15
vs
🇺🇸 Bengalis · United States
732
-14
🇺🇸 Bulgarians · United States
724
-14
🇺🇸 Varangians · United States
687
-12
Player eAPM Actions Feudal Castle Imperial Opening
31 1,452 9:04 14:35 40:58 ⛏ Fast Castle
26 1,201 10:53 18:38 — ⛏ Fast Castle
18 818 10:24 14:50 — ⛏ Fast Castle
15 715 11:04 18:16 — ⛏ Fast Castle
14 668 11:19 20:49 38:58 ⛏ Fast Castle
12 578 13:07 22:52 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,750 4,115 5,625 2,630 34,120 35,538
13,320 10,225 7,480 850 31,875 39,610
9,685 7,865 1,955 2,720 22,225 22,952
7,560 5,470 2,565 1,380 16,975 19,944
4,825 6,755 300 1,400 13,280 17,454
6,220 3,720 2,185 650 12,775 21,856
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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