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African Clearing

511130787Analyzed
4v4 RM · 14d ago on Oct 3, 2026· 49m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇷 Britons · Greece
1266
+15
🇬🇷 Franks · Greece
1259
+15
🇧🇷 Huns · Brazil
1252
+16
🇦🇷 Persians · Argentina
1251
+16
vs
🇧🇷 Teutons · Brazil
1258
-15
🇪🇸 Vietnamese · Spain
1253
-16
🇲🇽 Magyars · Mexico
1248
-16
🇲🇽 Saracens · Mexico
1227
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 1,968 14:46 21:52 40:05 ⚔ Archer Rush
39 1,940 13:47 18:24 38:41 ⛏ Fast Castle
36 1,804 13:42 19:10 — ⛏ Fast Castle
30 1,476 12:38 21:36 44:50 ⚔ Archer Rush
28 1,413 14:34 18:16 33:04 ⛏ Fast Castle
23 1,126 14:47 18:43 36:32 ⛏ Fast Castle
21 1,049 14:03 26:37 46:37 ⚔ Scout Rush
20 975 14:09 26:47 48:41 ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
37,640 19,684 15,430 3,340 76,094 78,905
24,905 13,152 13,395 2,350 53,802 58,981
23,585 19,510 5,885 2,000 50,980 56,602
14,315 13,220 11,750 1,800 41,085 45,061
15,135 10,690 7,695 300 33,820 35,018
11,850 11,791 7,805 1,825 33,271 36,673
9,525 11,883 4,365 1,375 27,148 30,037
8,520 9,841 1,595 1,050 21,006 21,111
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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