AoeStats
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Nomad

511129385Analyzed
4v4 RM · 13d ago on Oct 3, 2026· 7m 22s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Turks · Germany
1282
+16
🇧🇩 Spanish · Bangladesh
1271
+17
🇦🇷 Bohemians · Argentina
1248
+18
🇧🇷 Poles · Brazil
1225
+18
vs
🇻🇪 Malay · Venezuela
1335
-19
🇨🇴 Mapuche · Colombia
1298
-18
🇲🇽 Japanese · Mexico
1264
-16
🇵🇹 Saracens · Portugal
1259
-16
Player eAPM Actions Feudal Castle Imperial Opening
31 229 — — —
29 215 — — —
28 208 — — —
22 165 — — —
18 132 — — — ⛏ Fish Boom
16 121 — — —
15 110 — — —
13 96 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,500 475 50 0 2,025 1,607
800 875 50 100 1,825 1,103
300 875 0 200 1,375 729
550 575 50 100 1,275 523
600 550 0 100 1,250 688
550 450 50 0 1,050 723
250 550 50 100 950 468
500 275 50 0 825 653
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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