AoeStats
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Arena

517898867Analyzed
4v4 RM · 3d ago on Nov 1, 2026· 44m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Sicilians · Mexico
1083
+17
🇨🇭 Tupi · Switzerland
1074
+18
🇺🇸 Varangians · United States
1070
+18
🇬🇧 Wei · United Kingdom
1011
+20
vs
🇺🇸 Britons · United States
1333
-26
🇺🇸 Aztecs · United States
1170
-21
🇺🇸 Goths · United States
1101
-18
🇺🇸 Varangians · United States
839
-19
Player eAPM Actions Feudal Castle Imperial Opening
44 1,979 11:56 16:18 33:09 ⛏ Fast Castle
38 1,721 11:01 16:23 32:12 ⛏ Fast Castle
36 1,625 11:43 17:01 — ⛏ Fast Castle
34 1,546 11:43 16:32 34:33 ⛏ Fast Castle
32 1,444 10:56 15:25 — ⛏ Fast Castle
31 1,380 10:20 16:29 — ⛏ Fast Castle
21 952 11:54 22:02 42:49 ⛏ Fast Castle
19 861 12:47 16:30 34:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,715 13,945 12,305 950 61,915 67,246
20,105 16,345 11,825 3,000 51,275 56,017
20,220 9,440 12,715 2,150 44,525 57,664
14,725 7,605 6,355 875 29,560 37,142
9,550 12,565 4,495 2,170 28,780 31,224
8,150 7,701 4,685 1,135 21,671 23,967
9,265 3,470 3,830 2,055 18,620 19,869
5,935 6,145 1,330 750 14,160 18,395
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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