AoeStats
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Arena

517895444Analyzed
4v4 RM · 3d ago on Nov 1, 2026· 39m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Maya · United Kingdom
995
+16
🇵🇪 Lithuanians · Peru
961
+17
🇨🇳 Vietnamese · China
944
+18
🇯🇵 Franks · Japan
901
+20
vs
🇦🇷 Bohemians · Argentina
1007
-19
🇹🇼 Britons · Taiwan
996
-18
🇹🇼 Wu · Taiwan
993
-18
🇮🇳 Cumans · India
953
-16
Player eAPM Actions Feudal Castle Imperial Opening
37 1,458 10:43 14:48 38:26 ⛏ Fast Castle
36 1,391 11:41 15:47 28:59 ⛏ Fast Castle
31 1,204 10:25 15:22 32:37 ⚔ FC into Archers
21 820 10:40 14:53 33:41 ⛏ Fast Castle
18 688 10:28 16:05 — ⛏ Fast Castle
18 703 10:28 18:12 37:40 ⛏ Fast Castle
17 668 13:05 19:14 30:05 ⛏ Fast Castle
14 545 13:26 18:33 34:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,205 14,340 12,785 1,900 50,230 55,383
20,235 12,015 5,865 1,600 39,715 41,852
13,515 13,775 5,575 2,285 35,150 36,960
15,880 8,620 7,940 1,560 34,000 36,076
12,445 10,405 7,505 1,500 31,855 41,405
11,050 12,090 2,960 1,300 27,400 29,024
11,340 8,165 6,135 1,550 27,190 31,012
10,395 9,820 2,085 1,380 23,680 24,311
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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