AoeStats
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African Clearing

517794345Analyzed
4v4 RM · 3d ago on Oct 31, 2026· 40m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Shu · United Kingdom
967
+13
🇺🇸 Franks · United States
831
+19
🇺🇸 Mongols · United States
805
+21
🇺🇸 Teutons · United States
797
+20
vs
🇺🇸 Huns · United States
944
-20
🇺🇸 Bohemians · United States
920
-19
🇦🇷 Spanish · Argentina
886
-34
🇵🇹 Maya · Portugal
845
-16
Player eAPM Actions Feudal Castle Imperial Opening
27 1,079 16:44 21:31 — ⚔ Drush into Archers
27 1,087 16:00 19:32 34:53 ⛏ Fast Castle
26 1,043 12:29 17:20 — ⛏ Fast Castle
17 695 16:00 22:17 36:58 ⛏ Fast Castle
13 533 14:23 19:03 37:50 ⛏ Fast Castle
9 372 18:20 24:30 — ⛏ Fast Castle
7 281 — — — ⚔ Drush
5 207 17:35 — —

Resources

Player Food Wood Gold Stone Spent Collected
14,640 9,420 6,770 950 31,780 33,201
11,765 10,405 2,910 1,070 26,150 28,458
9,050 7,749 4,245 1,700 22,744 30,341
9,915 7,725 1,750 1,500 20,890 24,456
7,295 2,375 2,580 1,095 13,345 13,660
6,350 4,225 735 1,100 12,410 16,476
2,325 1,752 50 100 4,227 4,752
1,100 800 110 100 2,110 1,871
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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