AoeStats
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Mountain Pass

517785879Analyzed
4v4 RM · 3d ago on Oct 31, 2026· 51m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Huns · Türkiye
1027
+11
🇲🇽 Inca · Mexico
962
+13
🇬🇧 Shu · United Kingdom
953
+14
🇧🇷 Persians · Brazil
918
+15
vs
🇹🇷 Turks · Türkiye
976
-16
🇹🇷 Bohemians · Türkiye
920
-14
🇹🇷 Saracens · Türkiye
868
-12
🇹🇷 Britons · Türkiye
856
-11
Player eAPM Actions Feudal Castle Imperial Opening
29 1,506 16:18 24:44 — ⚔ Archer Rush
24 1,256 14:15 19:13 42:03 ⛏ Fast Castle
20 1,047 15:57 27:07 47:25 ⚔ Scout Rush
16 845 13:06 23:59 41:22 ⚔ Scout Rush
15 787 18:33 31:10 42:46 ⚔ Archer Rush
13 641 19:31 24:06 43:12 ⚔ FC into Champis
13 681 19:30 24:33 33:20 ⛏ Fast Castle
8 427 21:00 38:53 — ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
23,570 10,520 12,330 2,350 48,770 52,756
15,865 10,930 8,985 850 36,630 43,887
14,995 10,040 7,305 2,225 34,565 38,459
11,565 9,310 5,140 2,905 28,920 35,572
11,190 9,390 2,755 2,250 25,585 28,748
8,830 8,200 3,395 2,900 23,325 29,786
7,090 7,920 4,680 1,400 21,090 23,024
5,330 3,895 645 960 10,830 11,008
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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