AoeStats
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Nomad

517778017Analyzed
4v4 RM · 3d ago on Oct 31, 2026· 46m 34s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Inca · Mexico
948
+14
🇬🇧 Shu · United Kingdom
938
+15
🇦🇷 Huns · Argentina
910
+16
🇨🇦 Magyars · Canada
872
+34
vs
🇨🇿 Japanese · Czechia
971
-17
🇿🇦 Malay · South Africa
962
-18
🇧🇷 Italians · Brazil
859
-14
🇪🇸 Burgundians · Spain
844
-13
Player eAPM Actions Feudal Castle Imperial Opening
36 1,658 13:05 25:16 41:08 ⚔ Scout Rush
30 1,382 14:27 23:42 42:43 ⛏ Fish Boom FC
29 1,368 13:12 21:14 42:23 ⚔ Fish Boom into Archers
14 652 23:55 — — ⚔ Drush
13 595 22:02 26:30 39:44 ⚔ Fish Boom FC into Champis
13 590 15:33 23:25 43:50 ⚔ Towers FC
8 393 12:31 26:58 — ⚔ Fish Boom into Skirms
7 338 16:48 22:22 30:57 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
16,380 9,310 9,310 1,100 36,100 42,949
11,550 12,925 8,935 2,150 35,560 41,095
16,065 8,990 5,435 2,250 32,740 42,277
13,180 12,300 4,175 2,650 32,305 32,138
17,580 6,510 2,500 2,250 28,840 29,538
7,975 5,865 2,760 300 16,900 18,543
4,725 4,135 405 280 9,545 11,677
1,960 846 90 105 3,001 2,528
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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